
WREN BAUER
Traveler from another plane. Knight of infamy ; bounty hunter ; contract killer ; half-turned. Monstrous in aether, ever-hungry, they sate the urge through violence.A scavenger displaced in the world. No history binds them to this land. They exist a stranger in a strange land.

RULES & INFO

| NAME | Somekh / Zeke | |
| AGE | 24 | |
| PRONOUNS. | He / They | |
| TIME ZONE. | MST |
ground rules
Please only interact if you are
18+.I am autistic. If you have a problem with me, I expect you will say so. I will not pick up on it if you don't. If you attempt to get me to "get a hint" and I don't, that's your problem. Just communicate.
DNI if you pride yourself on being "anti-SJW" or "non-politically correct". If I state that I am a disabled Iraqi Jewish transmasc, and that annoys you in any measure, or you catch yourself thinking "another person who thinks being a minority is a personality trait",
we are not going to get along. Even if you think we can "agree to disagree", I don't.
general conduct notes
I tend to be a person who is very open about "controversial" or "political" subjects. I am a person who is constantly affected by issues in the RP space and in daily life. I am not the sort to keep quiet about abuse and sensitive subjects, and because I am a chronic oversharer with people I like these things will come up if we RP. So if you're a "no drama/politics only good vibes" sort, I'm not the person for you. My wellbeing as an individual and the safety of people in my space supercedes your "vibes".
I greatly enjoy darker RP, and write traumatic events in detail on occasion. These depictions are heavily rooted in my own personal experiences and are typically a way of processing my experience as a dissociative system. If you don't desire that sort of RP, however, just let me know! I'm fine adjusting.
ACAB, Land Back, and punch nazis. These are an assortment of things I believe. I write characters with complex histories and unclear intent for reception as a form of exploring heavy themes with fascist indoctrination, parental and cult abuse, propaganda, and the experience of being diaspora during ongoing cultural genocide. If you "just like the aesthetic" of the Empire or similar political bodies, we probably won't get along.
I am a dissociative system (OSDD-1B, or just well-integrated DID) with an education in Abnormal Psychology. If you write an evil/villain/asshole "multiple personality" character, please go away. They're insensitive, and they directly influence how our peers treat me as a person.
DOSSIER
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βforgiven quiescenceβ
| NAME | Wren Bauer |
| ALIASES | βThe Golden Bladeβ |
| AGE | 28 |
| RACE | Hyur |
| NATIONALITY | Voeburtite |
| GENDER | Bigender |
| PRONOUNS | They / She / He / It |
| LOCATION | The Source |
| OCCUPATION | Personal Guard // Bounty Hunter |
BUT I CHOOSE TO STAY βΈ» I'M ADDICTED TO YOU
APPEARANCE
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appearance
| HEIGHT | 5'7" |
| WEIGHT | 154lbs. |
| HAIR | Dark Brown // Two-toned |
| EYES | Blue // Heterochromia |
| SKIN | Dark // Light-stained right arm |
| BODY | Muscular // Fit |
| VOICE | Husky ; Monotone ; Speaks slow |
FIRST EDITION OF A LIP READ βΈ» COLD KILLER βΈ» BIG TEASE



Wren appears as a relatively normal hume hyur, until one inspects them more closely. They fail to hold up to proper scrutiny. What may be easily dismissed at first as vitiligo instead is a spreading corruption of light. It has overtaken nearly their entire right arm, and manifested a pattern across their chest, and white marks across their nose and lips.They make no effort to hide it. Why should they? It's a part of their being, after all. How honest of an answer you receive, however, will vary depending on how familiar you are with βββββββββ and the plague that seeded their partial metamorphosis.Beneath their lips lie small, sharp fangs, and their eyes bear a subtle glow, one turned a few shades lighter than the other.
PERSONALITY
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personality
| ALIGNMENT | chaotic neutral |
| TEMPERAMENT | impassive |
| + TRAITS | patient, inscrutable, protective |
| - TRAITS | possessive, obsessive, vain, violent |
| LIKES | mink, food, sex, whiskey, gold |
| DISLIKES | casual touch, losing, overly friendly people |
| HOBBIES | mink, hookups, sparring, bounty hunting, contracting |
WHAT HOLY MEN REALLY MEAN βΈ» WHEN THEY SPEAK OF SAND AND SONS AND SEAMS
&
"Her Ladyship is sensitive to touch. I'd advise you to keep your distance from her."
Once, Wren's personality could have been described as a great many things: exuberant, excitable, outgoing, impassioned, torrid, wonder-struck. They once were possessed with the desire to wander the earth, and to prise its many secrets from the depths. They would have done it with naught but their hands, once.No longer. The draw to adventure has died in their chest. Their existence has been numbed. The flame that once raged, buried in their breast, has been cruelly snuffed. That is... for all but one individual: their charge.Metamorphosis incomplete, Wren is a βββ βββββ in all but appearance and feral mind. At the back of their every moment, however, exists the urge to give in to that animalistic urge to consume. They suppress it - and every other emotion they feel - well, at the cost of appearing entirely impassive to outsiders. The only thing that causes this mask to slip is the actions of others directed toward their charge.
ABILITIES
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regeneration.
Passive. βΈ» An ability that Wren cannot cease, caused by the seed of light inside of them. When they are injured, they rapidly heal. This takes no concerted effort or intention from them, and is an entirely involuntary effect.

preternatural strength.
Passive. βΈ» Owing to their partial corruption into a Sββ βββββ, Wren possesses strength vastly surpassing mortal bounds. An incomplete transformation has granted them many of the abilities of their kind. Most obvious is their inhuman and uncanny physical strength.

aether hungry.
Passive. βΈ» Much like others of their kin, Wren possesses an insatiable urge to consume aether. A hunger that never lets go. It drives them mad - oft to violence without just reason. They can devour the aether of another, given an appropriate avenue, such as an open wound.
HISTORY
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I'VE NO MORE HUNGER NOW TO SEE WHERE THE ROAD WILL GO
the trials of youth.
Stillborn to a poor family in a borough at the very fringe of the Kingdom of βββββββ. The only force that could have possibly saved them were fey. A price was demanded βΈ» fair exchange. Life for life. Uncertain of how this could possibly apply to a life begun cold, their parents agreed. They cared not for the consequence, nor whom it befell.
They grew up. No education was afforded; from the moment they could lift the tools, they were expected to work the land. That was, until a knight passed through the borough. One who sought a squire. He did not promise a glamourous lifestyle, but it was new. It was a chance. One that Wren took. Possessed of a strength and keenness beyond mortal bounds, the young farmer was chosen to travel far from home with the knight.
By their early twenties, Wren had been knighted themselves. They were bound to no house - only coin. Their ruthlessly effective nature earned them the attention of many of the Kingdom's residents, noble and common folk alike. Ere long, they were framed for a crime by jealous noble knights. Petty theft of rations. Their nation was one known for its disproportionate punishment, however. None questioned the sentence handed down: Execution. A show of force.
the finding of selves.
House Dietrich. A noble family of βββββββ. They had heard of Bauer's prowess and offered an olive branch in the form of a pardon. One that would be granted in exchange for one single service from the young knight: dispose of aid their daughter. Many knights had come and tried. None returned from their duty. Whatever had befallen the young heir of Dietrich was something no mage nor knight could aid.
What other choice was there?
No one else had succeeded, yet they had no other options. Their life at stake, they accepted the offer, and took up their blade to quell whatever manner of wretched being lay in their castle tower.
What occurred next remains unknown to all but the knight, and their charge. They entered the grounds. Four months passed. Four months, the knight had been assumed lost, like the others. Four months later, the gates opened from within - the knight returned... heir in tow.
Whatever occurred in those grounds, after the tower opened, remained unknown to the world. Many could assume, perhaps correctly. None of Dietrich's line were heard from again, bar her, and her new knight, allegiance sworn to her, and her alone. Some thought the knight had disposed of those who had raised hands against their lady. No challenge came against the pair.
the long journey.
Hand in hand, the pair departed to travel the world. A frail girl with eyes alight in wonder, and her knight clad in golden armor. Yet, their journey was cut short. The βββββ of βββββ.
They fought to defend her, and were touched by the seemingly endless siege. They resisted as well they could... but it was not enough. Overcome with desire to protect the both, their charge called upon a deep magic, intended to halt her noble knight's inevitable corruption.
Thus, the two spent the remainder of the βββββ's presence in their home encased in a cocoon of solid crystal. Until its call faded from their land, and they were released from their prison by familiar faces. Ones that invoked a debt for their release.
The travelers resumed their long journey, their trial now passed. However, soon... they vanished from βββββββββ and arrived in a strange new land. One torn by a very different kind of war. One fought with magic and warmachina, by gods and their chosen. A land many had come to call "Hydaelyn".